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Houdini in water tank
Houdini in water tank




houdini in water tank

A boundary layer of particles suppresses reflections at the edge of the tank, contributes ocean velocities back to the simulation, and maintains the water volume level to match the ocean. The ocean surface at a specified depth acts as a collision layer underneath the particles, allowing the particles to closely match the ocean waves. The particles are initialized with ocean velocities. The Guided Ocean Layer tool creates a guided FLIP simulation of a thin particle layer on top of an ocean surface. For a simulated ocean, use the Wave Tank tool. You can scrub through the timeline and watch the ocean evolve without any simulation. However, it is not a simulation, it is a deformer that does not use DOPs at all. The Large Ocean tool is used for creating a large ocean with no repeating tiles even over very large distances.

houdini in water tank

The Small Ocean tool is used for creating an ocean like surface. The Ocean shelf tab contains tools for creating ocean simulations.






Houdini in water tank